Teacher – Jennifer Schanen Rider
Duration – 14 weeks
Date – Fall 2024
Problem
Approach
History & Archive
- Interactive look into the past, offering both detailed information and multimedia elements
- A data-rich resource with abstract graphical visualization of the data

Preview


Features
Timeline & History
Learning about the timeline of the franchise, where it started, and what were the impactful milestones. After my research I decided to divide this section into the three decades.
Timeline Page
In this page you would basically have the milestones of that timeline and the main important things that happened to the franchise.

Archive
Comprehensive list of all the games & characters that have been out there related to this franchise. This page is more of a data-viz section which I thought had a place to be since the game had a lot of variations, versions and also side characters that were featured in them.

Research
Digging the web and the forums
I spent most of my time exploring the history of the franchise, the weird websites and discussions, watching videos of all the games and trying to figure out SEGA's visual language approach.


Process/Iterations
Iterations and variations
Exploring various different directions for visual language. After the research and explorations I realized that there is too much of a variety between the visual language of all the games, that was my biggest insight and "aha!" moment to be able to break free and move on from the iteration phase.

Low fidelity screens

Conclusion
- Designed a web publication concept for Sonic the Hedgehog as a franchise
- Defined a visual language for the web publication through various iterations and topic research
Learning Outcome
- From this project I learned a different and more in-depth approach towoards visual language creation